Sun, 19 Jan 2014 20:39:30 +0200
- use the Skulltag 97c2 license which is slightly differently worded
/* Copyright 2012-2014 Santeri Piippo All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "stringtable.h" static string_list g_string_table; // ============================================================================ // const string_list& get_string_table() { return g_string_table; } // ============================================================================ // Potentially adds a string to the table and returns the index of it. // int get_string_table_index (const string& a) { // Must not be too long. if (a.length() >= g_max_string_length) error ("string `%1` too long (%2 characters, max is %3)\n", a, a.length(), g_max_string_length); // Find a free slot in the table. int idx; for (idx = 0; idx < g_string_table.size(); idx++) { // String is already in the table, thus return it. if (g_string_table[idx] == a) return idx; } // Check if the table is already full if (g_string_table.size() == g_max_stringlist_size - 1) error ("too many strings!\n"); // Now, dump the string into the slot g_string_table.push_back (a); return (g_string_table.size() - 1); } // ============================================================================ // Counts the amount of strings in the table. // int num_strings_in_table() { return g_string_table.size(); }