Sun, 19 Jan 2014 20:39:30 +0200
- use the Skulltag 97c2 license which is slightly differently worded
/* Copyright 2000-2010 Brad Carney Copyright 2012-2014 Santeri Piippo All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Numeric values and stuff from zandronum bots.h #ifndef BOTC_BOTSTUFF_H #define BOTC_BOTSTUFF_H static const int g_max_states = 256; static const int g_max_events = 32; static const int g_max_global_events = 32; static const int g_max_global_vars = 128; static const int g_max_global_arrays = 16; static const int g_max_array_size = 65536; static const int g_max_state_vars = 16; static const int g_max_stringlist_size = 128; static const int g_max_string_length = 256; static const int g_max_reaction_time = 52; static const int g_max_stored_events = 64; enum e_data_header { dh_command, dh_state_index, dh_state_name, dh_on_enter, dh_main_loop, dh_on_exit, dh_event, dh_end_on_enter, dh_end_main_loop, dh_end_on_exit, dh_end_event, dh_if_goto, dh_if_not_goto, dh_goto, dh_or_logical, dh_and_logical, dh_or_bitwise, dh_eor_bitwise, dh_and_bitwise, dh_equals, dh_not_equals, dh_less_than, dh_at_most, dh_greater_than, dh_at_least, dh_negate_logical, dh_left_shift, dh_right_shift, dh_add, dh_subtract, dh_unary_minus, dh_multiply, dh_divide, dh_modulus, dh_push_number, dh_push_string_index, dh_push_global_var, dh_push_local_var, dh_drop_stack_position, dh_script_var_list, dh_string_list, dh_increase_global_var, dh_decrease_global_var, dh_assign_global_var, dh_add_global_var, dh_subtract_global_var, dh_multiply_global_var, dh_divide_global_var, dh_mod_global_var, dh_increase_local_var, dh_decrease_local_var, dh_assign_local_var, dh_add_local_var, dh_subtract_local_var, dh_multiply_local_var, dh_divide_local_var, dh_mod_local_var, dh_case_goto, dh_drop, dh_increase_global_array, dh_decrease_global_array, dh_assign_global_array, dh_add_global_array, dh_subtract_global_array, dh_multiply_global_array, dh_divide_global_array, dh_mod_global_array, dh_push_global_array, dh_swap, dh_dup, dh_array_set, num_data_headers }; //***************************************************************************** // These are the different bot events that can be posted to a bot's state. enum e_event { ev_killed_by_enemy, ev_killed_by_player, ev_killed_by_self, ev_killed_by_environment, ev_reached_goal, ev_goal_removed, ev_damaged_by_player, ev_player_say, ev_enemy_killed, ev_respawned, ev_intermission, ev_new_maps, ev_enemy_used_fist, ev_enemy_used_chainsaw, ev_enemy_fired_pistol, ev_enemy_fired_shotgun, ev_enemy_fired_ssg, ev_enemy_fired_chaingun, ev_enemy_fired_minigun, ev_enemy_fired_rocket, ev_enemy_fired_grenade, ev_enemy_fired_railgun, ev_enemy_fired_plasma, ev_enemy_fired_bfg, ev_enemy_fired_bfg10k, ev_player_used_fist, ev_player_used_chainsaw, ev_player_fired_pistol, ev_player_fired_shotgun, ev_player_fired_ssg, ev_player_fired_chaingun, ev_player_fired_minigun, ev_player_fired_rocket, ev_player_fired_grenade, ev_player_fired_railgun, ev_player_fired_plasma, ev_player_fired_bfg, ev_player_fired_bfg10k, ev_used_fist, ev_used_chainsaw, ev_fired_pistol, ev_fired_shotgun, ev_fired_ssg, ev_fired_chaingun, ev_fired_minigun, ev_fired_rocket, ev_fired_grenade, ev_fired_railgun, ev_fired_plasma, ev_fired_bfg, ev_fired_bfg10k, ev_player_joined_game, ev_joined_game, ev_duel_starting_countdown, ev_duel_fight, ev_duel_win_sequence, ev_spectating, ev_lms_starting_countdown, ev_lms_fight, ev_lms_win_sequence, ev_weapon_change, ev_enemy_bfg_explode, ev_player_bfg_explode, ev_bfg_explode, ev_recieved_medal, num_bot_events }; #endif // BOTC_BOTSTUFF_H