Sat, 14 Jul 2012 16:12:59 +0300
MustString now behaves more like its siblings - sets token to result rather than returning it
KilledByEnemy KilledByPlayer KilledBySelf KilledByEnvironment ReachedGoal GoalRemoved DamagedByPlayer PlayerSay EnemyKilled Respawned Intermission NewMap EnemyUsedFist EnemyUsedChainsaw EnemyFiredPistol EnemyFiredShotgun EnemyFiredSSG EnemyFiredChaingun EnemyFiredMinigun EnemyFiredRocket EnemyFiredGrenade EnemyFiredRailgun EnemyFiredPlasma EnemyFiredBFG EnemyFiredBFG10k PlayerUsedFist PlayerUsedChainsaw PlayerFiredPistol PlayerFiredShotgun PlayerFiredSSG PlayerFiredChaingun PlayerFiredMinigun PlayerFiredRocket PlayerFiredGrenade PlayerFiredRailgun PlayerFiredPlasma PlayerFiredBFG PlayerFiredBFG10k UsedFist UsedChainsaw FiredPistol FiredShotgun FiredSSG FiredChaingun FiredMinigun FiredRocket FiredGrenade FiredRailgun FiredPlasma FiredBFG FiredBFG10k PlayerJoinedGame JoinedGame DuelStartingCountdown DuelFight DuelWinSequence Spectating LMSStartingCountdown LMSFight LMSWinSequence WeaponChange EnemyBFGExplode PlayerBFGExplode BFGExplode ReceivedMedal