botc_defs.bts

changeset 99
44c0c7f31ae8
parent 86
43fe4be38a58
--- a/botc_defs.bts	Sun Feb 09 04:13:15 2014 +0200
+++ b/botc_defs.bts	Sun Feb 09 14:30:18 2014 +0200
@@ -6,101 +6,101 @@
 // =============================================================================
 //
 // Function definitions
-// Syntax: number:name:returntype:numargs:maxargs[:argumentlist]
+// Syntax: funcdef <return> <num>:<name> (<args>)
 //
-funcdef 0:changestate:void:1:1:int(newstate);
-funcdef 1:delay:void:1:1:int(tics);
-funcdef 2:rand:int:2:2:int(a):int(b);
-funcdef 3:StringsAreEqual:bool:2:2:str(string1):str(string2);
-funcdef 4:LookForPowerups:int:2:2:int(start):bool(visibilitycheck);
-funcdef 5:LookForWeapons:int:2:2:int(start):bool(visibilitycheck);
-funcdef 6:LookForAmmo:int:2:2:int(start):bool(visibilitycheck);
-funcdef 7:LookForBaseHealth:int:2:2:int(start):bool(visibilitycheck);
-funcdef 8:LookForBaseArmor:int:2:2:int(start):bool(visibilitycheck);
-funcdef 9:LookForSuperHealth:int:2:2:int(start):bool(visibilitycheck);
-funcdef 10:LookForSuperArmor:int:2:2:int(start):bool(visibilitycheck);
-funcdef 11:LookForPlayerEnemies:int:1:1:int(start);
-funcdef 12:GetClosestPlayerEnemy:int:0:0;
-funcdef 13:MoveLeft:void:1:1:int(speed);
-funcdef 14:MoveRight:void:1:1:int(speed);
-funcdef 15:MoveForward:void:1:1:int(speed);
-funcdef 16:MoveBackwards:void:1:1:int(speed);
-funcdef 17:StopMovement:void:0:0;
-funcdef 18:StopForwardMovement:void:0:0;
-funcdef 19:StopSidewaysMovement:void:0:0;
-funcdef 20:CheckTerrain:int:2:2:int(distance):int(angle);
-funcdef 21:PathToGoal:int:1:1:int(speed);
-funcdef 22:PathToLastKnownEnemyPosition:int:1:1:int(speed);
-funcdef 23:PathToLastHeardSound:int:1:1:int(speed);
-funcdef 24:Roam:int:1:1:int(speed);
-funcdef 25:GetPathingCostToItem:int:1:1:int(item);
-funcdef 26:GetDistanceToItem:int:1:1:int(item);
-funcdef 27:GetItemName:str:1:1:int(item);
-funcdef 28:IsItemVisible:bool:1:1:int(item);
-funcdef 29:SetGoal:void:1:1:int(item);
-funcdef 30:BeginAimingAtEnemy:void:0:0;
-funcdef 31:StopAimingAtEnemy:void:0:0;
-funcdef 32:Turn:void:1:1:int(turnangle);
-funcdef 33:GetCurrentAngle:int:0:0;
-funcdef 34:SetEnemy:void:1:1:int(player);
-funcdef 35:ClearEnemy:void:0:0;
-funcdef 36:IsEnemyAlive:bool:0:0;
-funcdef 37:IsEnemyVisible:bool:0:0;
-funcdef 38:GetDistanceToEnemy:int:0:0;
-funcdef 39:GetPlayerDamagedBy:int:0:0;
-funcdef 40:GetEnemyInvulnerabilityTicks:int:0:0;
-funcdef 41:FireWeapon:void:0:0;
-funcdef 42:BeginFiringWeapon:void:0:0;
-funcdef 43:StopFiringWeapon:void:0:0;
-funcdef 44:GetCurrentWeapon:str:0:0;
-funcdef 45:ChangeWeapon:void:1:1:str(weapon);
-funcdef 46:GetWeaponFromItem:str:1:1:int(item);
-funcdef 47:IsWeaponOwned:bool:1:1:int(item);
-funcdef 48:IsFavoriteWeapon:bool:1:1:str(weapon);
-funcdef 49:Say:void:1:1:str(message);
-funcdef 50:SayFromFile:void:2:2:str(filename):str(section);
-funcdef 51:SayFromChatFile:void:1:1:str(section);
-funcdef 52:BeginChatting:void:0:0;
-funcdef 53:StopChatting:void:0:0;
-funcdef 54:ChatSectionExists:bool:1:1:str(section);
-funcdef 55:ChatSectionExistsInFile:bool:2:2:str(filename):str(section);
-funcdef 56:GetLastChatString:str:0:0;
-funcdef 57:GetLastChatPlayer:str:0:0;
-funcdef 58:GetChatFrequency:int:0:0;
-funcdef 59:Jump:void:0:0;
-funcdef 60:BeginJumping:void:0:0;
-funcdef 61:StopJumping:void:0:0;
-funcdef 62:Taunt:void:0:0;
-funcdef 63:Respawn:void:0:0;
-funcdef 64:TryToJoinGame:void:0:0;
-funcdef 65:IsDead:bool:0:0;
-funcdef 66:IsSpectating:bool:0:0;
-funcdef 67:GetHealth:int:0:0;
-funcdef 68:GetArmor:int:0:0;
-funcdef 69:GetBaseHealth:int:0:0;
-funcdef 70:GetBaseArmor:int:0:0;
-funcdef 71:GetBotskill:int:0:0;
-funcdef 72:GetAccuracy:int:0:0;
-funcdef 73:GetIntellect:int:0:0;
-funcdef 74:GetAnticipation:int:0:0;
-funcdef 75:GetEvade:int:0:0;
-funcdef 76:GetReactionTime:int:0:0;
-funcdef 77:GetPerception:int:0:0;
-funcdef 78:SetSkillIncrease:void:1:1:bool(increase);
-funcdef 79:IsSkillIncreased:bool:0:0;
-funcdef 80:SetSkillDecrease:void:1:1:bool(decrease);
-funcdef 81:IsSkillDecreased:bool:0:0;
-funcdef 82:GetGameMode:int:0:0;
-funcdef 83:GetSpread:int:0:0;
-funcdef 84:GetLastJoinedPlayer:str:0:0;
-funcdef 85:GetPlayerName:str:1:1:int(player);
-funcdef 86:GetReceivedMedal:int:0:0;
-funcdef 87:ACS_Execute:void:1:5:int(script):int(map=0):int(arg0=0):int(arg1=0):int(arg2=0);
-funcdef 88:GetFavoriteWeapon:str:0:0;
-funcdef 89:SayFromLump:void:2:2:str(lump):str(section);
-funcdef 90:SayFromChatLump:void:1:1:str(section);
-funcdef 91:ChatSectionExistsInLump:bool:2:2:str(lump):str(section);
-funcdef 92:ChatSectionExistsInChatLump:bool:1:1:str(section);
+funcdef void	0:changestate (int newstate);
+funcdef void	1:delay (int tics);
+funcdef int		2:rand (int a, int b);
+funcdef bool	3:StringsAreEqual (str string1, str string2);
+funcdef int		4:LookForPowerups (int start, bool visibilitycheck);
+funcdef int		5:LookForWeapons (int start, bool visibilitycheck);
+funcdef int		6:LookForAmmo (int start, bool visibilitycheck);
+funcdef int		7:LookForBaseHealth (int start, bool visibilitycheck);
+funcdef int		8:LookForBaseArmor (int start, bool visibilitycheck);
+funcdef int		9:LookForSuperHealth (int start, bool visibilitycheck);
+funcdef int		10:LookForSuperArmor (int start, bool visibilitycheck);
+funcdef int		11:LookForPlayerEnemies (int start);
+funcdef int		12:GetClosestPlayerEnemy();
+funcdef void	13:MoveLeft (int speed);
+funcdef void	14:MoveRight (int speed);
+funcdef void	15:MoveForward (int speed);
+funcdef void	16:MoveBackwards (int speed);
+funcdef void	17:StopMovement();
+funcdef void	18:StopForwardMovement();
+funcdef void	19:StopSidewaysMovement();
+funcdef int		20:CheckTerrain (int distance, int angle);
+funcdef int		21:PathToGoal (int speed);
+funcdef int		22:PathToLastKnownEnemyPosition (int speed);
+funcdef int		23:PathToLastHeardSound (int speed);
+funcdef int		24:Roam (int speed);
+funcdef int		25:GetPathingCostToItem (int item);
+funcdef int		26:GetDistanceToItem (int item);
+funcdef str		27:GetItemName (int item);
+funcdef bool	28:IsItemVisible (int item);
+funcdef void	29:SetGoal (int item);
+funcdef void	30:BeginAimingAtEnemy();
+funcdef void	31:StopAimingAtEnemy();
+funcdef void	32:Turn (int turnangle);
+funcdef int		33:GetCurrentAngle();
+funcdef void	34:SetEnemy (int player);
+funcdef void	35:ClearEnemy();
+funcdef bool	36:IsEnemyAlive();
+funcdef bool	37:IsEnemyVisible();
+funcdef int		38:GetDistanceToEnemy();
+funcdef int		39:GetPlayerDamagedBy();
+funcdef int		40:GetEnemyInvulnerabilityTicks();
+funcdef void	41:FireWeapon();
+funcdef void	42:BeginFiringWeapon();
+funcdef void	43:StopFiringWeapon();
+funcdef str		44:GetCurrentWeapon();
+funcdef void	45:ChangeWeapon (str weapon);
+funcdef str		46:GetWeaponFromItem (int item);
+funcdef bool	47:IsWeaponOwned (int item);
+funcdef bool	48:IsFavoriteWeapon (str weapon);
+funcdef void	49:Say (str message);
+funcdef void	50:SayFromFile (str filename, str section);
+funcdef void	51:SayFromChatFile (str section);
+funcdef void	52:BeginChatting();
+funcdef void	53:StopChatting();
+funcdef bool	54:ChatSectionExists (str section);
+funcdef bool	55:ChatSectionExistsInFile (str filename, str section);
+funcdef str		56:GetLastChatString();
+funcdef str		57:GetLastChatPlayer();
+funcdef int		58:GetChatFrequency();
+funcdef void	59:Jump();
+funcdef void	60:BeginJumping();
+funcdef void	61:StopJumping();
+funcdef void	62:Taunt();
+funcdef void	63:Respawn();
+funcdef void	64:TryToJoinGame();
+funcdef bool	65:IsDead();
+funcdef bool	66:IsSpectating();
+funcdef int		67:GetHealth();
+funcdef int		68:GetArmor();
+funcdef int		69:GetBaseHealth();
+funcdef int		70:GetBaseArmor();
+funcdef int		71:GetBotskill();
+funcdef int		72:GetAccuracy();
+funcdef int		73:GetIntellect();
+funcdef int		74:GetAnticipation();
+funcdef int		75:GetEvade();
+funcdef int		76:GetReactionTime();
+funcdef int		77:GetPerception();
+funcdef void	78:SetSkillIncrease (bool increase);
+funcdef bool	79:IsSkillIncreased();
+funcdef void	80:SetSkillDecrease (bool decrease);
+funcdef bool	81:IsSkillDecreased();
+funcdef int		82:GetGameMode();
+funcdef int		83:GetSpread();
+funcdef str		84:GetLastJoinedPlayer();
+funcdef str		85:GetPlayerName (int player);
+funcdef int		86:GetReceivedMedal();
+funcdef void	87:ACS_Execute (int script, int map = 0, int arg0 = 0, int arg1 = 0, int arg2 = 0);
+funcdef str		88:GetFavoriteWeapon();
+funcdef void	89:SayFromLump (str lump, str section);
+funcdef void	90:SayFromChatLump (str section);
+funcdef bool	91:ChatSectionExistsInLump (str lump, str section);
+funcdef bool	92:ChatSectionExistsInChatLump (str section);
 
 // =============================================================================
 //

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