--- a/src/botcommands.h Fri Jan 10 21:58:42 2014 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,164 +0,0 @@ -//----------------------------------------------------------------------------- -// -// Skulltag Source -// Copyright (C) 2002 Brad Carney -// Copyright (C) 2007-2012 Skulltag Development Team -// All rights reserved. -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are met: -// -// 1. Redistributions of source code must retain the above copyright notice, -// this list of conditions and the following disclaimer. -// 2. Redistributions in binary form must reproduce the above copyright notice, -// this list of conditions and the following disclaimer in the documentation -// and/or other materials provided with the distribution. -// 3. Neither the name of the Skulltag Development Team nor the names of its -// contributors may be used to endorse or promote products derived from this -// software without specific prior written permission. -// 4. Redistributions in any form must be accompanied by information on how to -// obtain complete source code for the software and any accompanying -// software that uses the software. The source code must either be included -// in the distribution or be available for no more than the cost of -// distribution plus a nominal fee, and must be freely redistributable -// under reasonable conditions. For an executable file, complete source -// code means the source code for all modules it contains. It does not -// include source code for modules or files that typically accompany the -// major components of the operating system on which the executable file -// runs. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE -// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -// POSSIBILITY OF SUCH DAMAGE. -// -// Date created: 5/18/04 -// -// -// Filename: botcommands.h -// -// Description: Contains bot structures and prototypes -// [Dusk] Clipped stuff that botc doesn't need. -// -//----------------------------------------------------------------------------- - -#ifndef BOTC_BOTCOMMANDS_H -#define BOTC_BOTCOMMANDS_H - -#include "bots.h" - -//***************************************************************************** -// DEFINES - -// This is the size of the return string for the bot command functions. -#define BOTCMD_RETURNSTRING_SIZE 256 - -//***************************************************************************** -typedef enum -{ - BOTCMD_CHANGESTATE, // Basic botcmd utility functions. - BOTCMD_DELAY, - BOTCMD_RAND, - BOTCMD_STRINGSAREEQUAL, - BOTCMD_LOOKFORPOWERUPS, // Search functions. - BOTCMD_LOOKFORWEAPONS, - BOTCMD_LOOKFORAMMO, - BOTCMD_LOOKFORBASEHEALTH, - BOTCMD_LOOKFORBASEARMOR, - BOTCMD_LOOKFORSUPERHEALTH, - BOTCMD_LOOKFORSUPERARMOR, /* 10 */ - BOTCMD_LOOKFORPLAYERENEMIES, - BOTCMD_GETCLOSESTPLAYERENEMY, - BOTCMD_MOVELEFT, // Movement functions. - BOTCMD_MOVERIGHT, - BOTCMD_MOVEFORWARD, - BOTCMD_MOVEBACKWARDS, - BOTCMD_STOPMOVEMENT, - BOTCMD_STOPFORWARDMOVEMENT, - BOTCMD_STOPSIDEWAYSMOVEMENT, - BOTCMD_CHECKTERRAIN, /* 20 */ - BOTCMD_PATHTOGOAL, // Pathing functions. - BOTCMD_PATHTOLASTKNOWNENEMYPOSITION, - BOTCMD_PATHTOLASTHEARDSOUND, - BOTCMD_ROAM, - BOTCMD_GETPATHINGCOSTTOITEM, - BOTCMD_GETDISTANCETOITEM, - BOTCMD_GETITEMNAME, - BOTCMD_ISITEMVISIBLE, - BOTCMD_SETGOAL, - BOTCMD_BEGINAIMINGATENEMY, /* 30 */ // Aiming functions. - BOTCMD_STOPAIMINGATENEMY, - BOTCMD_TURN, - BOTCMD_GETCURRENTANGLE, - BOTCMD_SETENEMY, // Enemy functions. - BOTCMD_CLEARENEMY, - BOTCMD_ISENEMYALIVE, - BOTCMD_ISENEMYVISIBLE, - BOTCMD_GETDISTANCETOENEMY, - BOTCMD_GETPLAYERDAMAGEDBY, - BOTCMD_GETENEMYINVULNERABILITYTICKS, /* 40 */ - BOTCMD_FIREWEAPON, // Weapon functions. - BOTCMD_BEGINFIRINGWEAPON, - BOTCMD_STOPFIRINGWEAPON, - BOTCMD_GETCURRENTWEAPON, - BOTCMD_CHANGEWEAPON, - BOTCMD_GETWEAPONFROMITEM, - BOTCMD_ISWEAPONOWNED, - BOTCMD_ISFAVORITEWEAPON, - BOTCMD_SAY, // Chat functions. - BOTCMD_SAYFROMFILE, /* 50 */ - BOTCMD_SAYFROMCHATFILE, - BOTCMD_BEGINCHATTING, - BOTCMD_STOPCHATTING, - BOTCMD_CHATSECTIONEXISTS, - BOTCMD_CHATSECTIONEXISTSINFILE, - BOTCMD_GETLASTCHATSTRING, - BOTCMD_GETLASTCHATPLAYER, - BOTCMD_GETCHATFREQUENCY, - BOTCMD_JUMP, // Jumping functions. - BOTCMD_BEGINJUMPING, /* 60 */ - BOTCMD_STOPJUMPING, - BOTCMD_TAUNT, // Other action functions. - BOTCMD_RESPAWN, - BOTCMD_TRYTOJOINGAME, - BOTCMD_ISDEAD, // Information about self functions. - BOTCMD_ISSPECTATING, - BOTCMD_GETHEALTH, - BOTCMD_GETARMOR, - BOTCMD_GETBASEHEALTH, - BOTCMD_GETBASEARMOR, /* 70 */ - BOTCMD_GETBOTSKILL, // Botskill functions. - BOTCMD_GETACCURACY, - BOTCMD_GETINTELLECT, - BOTCMD_GETANTICIPATION, - BOTCMD_GETEVADE, - BOTCMD_GETREACTIONTIME, - BOTCMD_GETPERCEPTION, - BOTCMD_SETSKILLINCREASE, // Botskill modifying functions functions. - BOTCMD_ISSKILLINCREASED, - BOTCMD_SETSKILLDECREASE, /* 80 */ - BOTCMD_ISSKILLDECREASED, - BOTCMD_GETGAMEMODE, // Other functions. - BOTCMD_GETSPREAD, - BOTCMD_GETLASTJOINEDPLAYER, - BOTCMD_GETPLAYERNAME, - BOTCMD_GETRECEIVEDMEDAL, - BOTCMD_ACS_EXECUTE, - BOTCMD_GETFAVORITEWEAPON, - BOTCMD_SAYFROMLUMP, - BOTCMD_SAYFROMCHATLUMP, /* 90 */ - BOTCMD_CHATSECTIONEXISTSINLUMP, - BOTCMD_CHATSECTIONEXISTSINCHATLUMP, - - NUM_BOTCMDS - -} BOTCMD_e; - -#endif // BOTC_BOTCOMMANDS_H \ No newline at end of file