bots.h

changeset 71
11f23fabf8a6
parent 70
fc257920ac00
child 72
03e4d9db3fd9
--- a/bots.h	Wed Jan 02 23:57:46 2013 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,272 +0,0 @@
-//-----------------------------------------------------------------------------
-//
-// Skulltag Source
-// Copyright (C) 2002 Brad Carney
-// Copyright (C) 2007-2012 Skulltag Development Team
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are met:
-//
-// 1. Redistributions of source code must retain the above copyright notice,
-//    this list of conditions and the following disclaimer.
-// 2. Redistributions in binary form must reproduce the above copyright notice,
-//    this list of conditions and the following disclaimer in the documentation
-//    and/or other materials provided with the distribution.
-// 3. Neither the name of the Skulltag Development Team nor the names of its
-//    contributors may be used to endorse or promote products derived from this
-//    software without specific prior written permission.
-// 4. Redistributions in any form must be accompanied by information on how to
-//    obtain complete source code for the software and any accompanying
-//    software that uses the software. The source code must either be included
-//    in the distribution or be available for no more than the cost of
-//    distribution plus a nominal fee, and must be freely redistributable
-//    under reasonable conditions. For an executable file, complete source
-//    code means the source code for all modules it contains. It does not
-//    include source code for modules or files that typically accompany the
-//    major components of the operating system on which the executable file
-//    runs.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
-// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-// POSSIBILITY OF SUCH DAMAGE.
-//
-//
-//
-// Filename: bots.h
-//
-// Description: Contains bot structures and prototypes
-// [Dusk] Cropped out the stuff botc doesn't need.
-//
-//-----------------------------------------------------------------------------
-
-#ifndef __BOTS_H__
-#define __BOTS_H__
-
-//*****************************************************************************
-//  DEFINES
-
-// Maximum number of variables on the bot evaluation stack.
-#define	BOTSCRIPT_STACK_SIZE		8
-
-// Maximum number of botinto structures that can be defines.
-#define	MAX_BOTINFO					128
-
-// Maximum number of states that can appear in a script.
-#define	MAX_NUM_STATES				256
-
-// Maximum number of bot events that can be defined.
-#define	MAX_NUM_EVENTS				32
-
-// Maximum number of global bot events that can be defined.
-#define	MAX_NUM_GLOBAL_EVENTS		32
-
-// Maximum number of global variables that can be defined in a script.
-#define	MAX_SCRIPT_VARIABLES		128
-
-// Maximum number of global arrays that can be defined in a script.
-#define	MAX_SCRIPT_ARRAYS			16
-
-// Maximum number of global arrays that can be defined in a script.
-#define	MAX_SCRIPTARRAY_SIZE		65536
-
-// Maxmimum number of state (local) variables that can appear in a script.
-#define	MAX_STATE_VARIABLES			16
-
-// Maximum number of strings that can appear in a script stringlist.
-#define	MAX_LIST_STRINGS			128
-
-// Maximum length of those strings in the stringlist.
-#define	MAX_STRING_LENGTH			256
-
-// Maximum reaction time for a bot.
-#define	MAX_REACTION_TIME			52
-
-// Maximum number of events the bots can store up that it's waiting to react to.
-#define	MAX_STORED_EVENTS			64
-
-//*****************************************************************************
-typedef enum
-{
-	// Bot skill ratings.
-	BOTSKILL_VERYPOOR,
-	BOTSKILL_POOR,
-	BOTSKILL_LOW,
-	BOTSKILL_MEDIUM,
-	BOTSKILL_HIGH,
-	BOTSKILL_EXCELLENT,
-	BOTSKILL_SUPREME,
-	BOTSKILL_GODLIKE,
-	BOTSKILL_PERFECT,
-
-	NUM_BOT_SKILLS
-
-} BOTSKILL_e;
-
-//*****************************************************************************
-//  STRUCTURES
-//
-
-//*****************************************************************************
-//	These are the botscript data headers that it writes out.
-typedef enum
-{
-	DH_COMMAND,
-	DH_STATEIDX,
-	DH_STATENAME,
-	DH_ONENTER,
-	DH_MAINLOOP,
-	DH_ONEXIT,
-	DH_EVENT,
-	DH_ENDONENTER,
-	DH_ENDMAINLOOP,
-	DH_ENDONEXIT,
-	DH_ENDEVENT,
-	DH_IFGOTO,
-	DH_IFNOTGOTO,
-	DH_GOTO,
-	DH_ORLOGICAL,
-	DH_ANDLOGICAL,
-	DH_ORBITWISE,
-	DH_EORBITWISE,
-	DH_ANDBITWISE,
-	DH_EQUALS,
-	DH_NOTEQUALS,
-	DH_LESSTHAN,
-	DH_LESSTHANEQUALS,
-	DH_GREATERTHAN,
-	DH_GREATERTHANEQUALS,
-	DH_NEGATELOGICAL,
-	DH_LSHIFT,
-	DH_RSHIFT,
-	DH_ADD,
-	DH_SUBTRACT,
-	DH_UNARYMINUS,
-	DH_MULTIPLY,
-	DH_DIVIDE,
-	DH_MODULUS,
-	DH_PUSHNUMBER,
-	DH_PUSHSTRINGINDEX,
-	DH_PUSHGLOBALVAR,
-	DH_PUSHLOCALVAR,
-	DH_DROPSTACKPOSITION,
-	DH_SCRIPTVARLIST,
-	DH_STRINGLIST,
-	DH_INCGLOBALVAR,
-	DH_DECGLOBALVAR,
-	DH_ASSIGNGLOBALVAR,
-	DH_ADDGLOBALVAR,
-	DH_SUBGLOBALVAR,
-	DH_MULGLOBALVAR,
-	DH_DIVGLOBALVAR,
-	DH_MODGLOBALVAR,
-	DH_INCLOCALVAR,
-	DH_DECLOCALVAR,
-	DH_ASSIGNLOCALVAR,
-	DH_ADDLOCALVAR,
-	DH_SUBLOCALVAR,
-	DH_MULLOCALVAR,
-	DH_DIVLOCALVAR,
-	DH_MODLOCALVAR,
-	DH_CASEGOTO,
-	DH_DROP,
-	DH_INCGLOBALARRAY,
-	DH_DECGLOBALARRAY,
-	DH_ASSIGNGLOBALARRAY,
-	DH_ADDGLOBALARRAY,
-	DH_SUBGLOBALARRAY,
-	DH_MULGLOBALARRAY,
-	DH_DIVGLOBALARRAY,
-	DH_MODGLOBALARRAY,
-	DH_PUSHGLOBALARRAY,
-	DH_SWAP,
-	DH_DUP,
-	DH_ARRAYSET,
-
-	NUM_DATAHEADERS
-
-} DATAHEADERS_e;
-
-//*****************************************************************************
-//	These are the different bot events that can be posted to a bot's state.
-typedef enum
-{
-	BOTEVENT_KILLED_BYENEMY,
-	BOTEVENT_KILLED_BYPLAYER,
-	BOTEVENT_KILLED_BYSELF,
-	BOTEVENT_KILLED_BYENVIORNMENT,
-	BOTEVENT_REACHED_GOAL,
-	BOTEVENT_GOAL_REMOVED,
-	BOTEVENT_DAMAGEDBY_PLAYER,
-	BOTEVENT_PLAYER_SAY,
-	BOTEVENT_ENEMY_KILLED,
-	BOTEVENT_RESPAWNED,
-	BOTEVENT_INTERMISSION,
-	BOTEVENT_NEWMAP,
-	BOTEVENT_ENEMY_USEDFIST,
-	BOTEVENT_ENEMY_USEDCHAINSAW,
-	BOTEVENT_ENEMY_FIREDPISTOL,
-	BOTEVENT_ENEMY_FIREDSHOTGUN,
-	BOTEVENT_ENEMY_FIREDSSG,
-	BOTEVENT_ENEMY_FIREDCHAINGUN,
-	BOTEVENT_ENEMY_FIREDMINIGUN,
-	BOTEVENT_ENEMY_FIREDROCKET,
-	BOTEVENT_ENEMY_FIREDGRENADE,
-	BOTEVENT_ENEMY_FIREDRAILGUN,
-	BOTEVENT_ENEMY_FIREDPLASMA,
-	BOTEVENT_ENEMY_FIREDBFG,
-	BOTEVENT_ENEMY_FIREDBFG10K,
-	BOTEVENT_PLAYER_USEDFIST,
-	BOTEVENT_PLAYER_USEDCHAINSAW,
-	BOTEVENT_PLAYER_FIREDPISTOL,
-	BOTEVENT_PLAYER_FIREDSHOTGUN,
-	BOTEVENT_PLAYER_FIREDSSG,
-	BOTEVENT_PLAYER_FIREDCHAINGUN,
-	BOTEVENT_PLAYER_FIREDMINIGUN,
-	BOTEVENT_PLAYER_FIREDROCKET,
-	BOTEVENT_PLAYER_FIREDGRENADE,
-	BOTEVENT_PLAYER_FIREDRAILGUN,
-	BOTEVENT_PLAYER_FIREDPLASMA,
-	BOTEVENT_PLAYER_FIREDBFG,
-	BOTEVENT_PLAYER_FIREDBFG10K,
-	BOTEVENT_USEDFIST,
-	BOTEVENT_USEDCHAINSAW,
-	BOTEVENT_FIREDPISTOL,
-	BOTEVENT_FIREDSHOTGUN,
-	BOTEVENT_FIREDSSG,
-	BOTEVENT_FIREDCHAINGUN,
-	BOTEVENT_FIREDMINIGUN,
-	BOTEVENT_FIREDROCKET,
-	BOTEVENT_FIREDGRENADE,
-	BOTEVENT_FIREDRAILGUN,
-	BOTEVENT_FIREDPLASMA,
-	BOTEVENT_FIREDBFG,
-	BOTEVENT_FIREDBFG10K,
-	BOTEVENT_PLAYER_JOINEDGAME,
-	BOTEVENT_JOINEDGAME,
-	BOTEVENT_DUEL_STARTINGCOUNTDOWN,
-	BOTEVENT_DUEL_FIGHT,
-	BOTEVENT_DUEL_WINSEQUENCE,
-	BOTEVENT_SPECTATING,
-	BOTEVENT_LMS_STARTINGCOUNTDOWN,
-	BOTEVENT_LMS_FIGHT,
-	BOTEVENT_LMS_WINSEQUENCE,
-	BOTEVENT_WEAPONCHANGE,
-	BOTEVENT_ENEMY_BFGEXPLODE,
-	BOTEVENT_PLAYER_BFGEXPLODE,
-	BOTEVENT_BFGEXPLODE,
-	BOTEVENT_RECEIVEDMEDAL,
-
-	NUM_BOTEVENTS
-
-} BOTEVENT_e;
-
-#endif	// __BOTS_H__

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