1 0:changestate:void:1:1:str(statename) |
1 0:changestate:void:1:1:str(statename) |
2 1:delay:void:1:1:int(tics) |
2 1:delay:void:1:1:int(tics) |
3 2:rand:int:2:2:int(a):int(b) |
3 2:rand:int:2:2:int(a):int(b) |
4 3:StringsAreEqual:bool:0:0 |
4 3:StringsAreEqual:bool:2:2:str(string1):str(string2) |
5 4:LookForPowerups:int:2:2:int(start):bool(visibilitycheck) |
5 4:LookForPowerups:int:2:2:int(start):bool(visibilitycheck) |
6 5:LookForWeapons:int:2:2:int(start):bool(visibilitycheck) |
6 5:LookForWeapons:int:2:2:int(start):bool(visibilitycheck) |
7 6:LookForAmmo:int:2:2:int(start):bool(visibilitycheck) |
7 6:LookForAmmo:int:2:2:int(start):bool(visibilitycheck) |
8 7:LookForBaseHealth:int:2:2:int(start):bool(visibilitycheck) |
8 7:LookForBaseHealth:int:2:2:int(start):bool(visibilitycheck) |
9 8:LookForBaseArmor:int:2:2:int(start):bool(visibilitycheck) |
9 8:LookForBaseArmor:int:2:2:int(start):bool(visibilitycheck) |