botc_defs.bts

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1 #!botc 1.0
2
3 // This file defines the functions and events for botc
4 // Do not edit unless you know what you are doing!
5
6 // =============================================================================
7 // Function definitions
8 // Syntax: number:name:returntype:numargs:maxargs[:argumentlist]
9 //
10 funcdef 0:changestate:void:1:1:int(newstate);
11 funcdef 1:delay:void:1:1:int(tics);
12 funcdef 2:rand:int:2:2:int(a):int(b);
13 funcdef 3:StringsAreEqual:bool:2:2:str(string1):str(string2);
14 funcdef 4:LookForPowerups:int:2:2:int(start):bool(visibilitycheck);
15 funcdef 5:LookForWeapons:int:2:2:int(start):bool(visibilitycheck);
16 funcdef 6:LookForAmmo:int:2:2:int(start):bool(visibilitycheck);
17 funcdef 7:LookForBaseHealth:int:2:2:int(start):bool(visibilitycheck);
18 funcdef 8:LookForBaseArmor:int:2:2:int(start):bool(visibilitycheck);
19 funcdef 9:LookForSuperHealth:int:2:2:int(start):bool(visibilitycheck);
20 funcdef 10:LookForSuperArmor:int:2:2:int(start):bool(visibilitycheck);
21 funcdef 11:LookForPlayerEnemies:int:1:1:int(start);
22 funcdef 12:GetClosestPlayerEnemy:int:0:0;
23 funcdef 13:MoveLeft:void:1:1:int(speed);
24 funcdef 14:MoveRight:void:1:1:int(speed);
25 funcdef 15:MoveForward:void:1:1:int(speed);
26 funcdef 16:MoveBackwards:void:1:1:int(speed);
27 funcdef 17:StopMovement:void:0:0;
28 funcdef 18:StopForwardMovement:void:0:0;
29 funcdef 19:StopSidewaysMovement:void:0:0;
30 funcdef 20:CheckTerrain:int:2:2:int(distance):int(angle);
31 funcdef 21:PathToGoal:int:1:1:int(speed);
32 funcdef 22:PathToLastKnownEnemyPosition:int:1:1:int(speed);
33 funcdef 23:PathToLastHeardSound:int:1:1:int(speed);
34 funcdef 24:Roam:int:1:1:int(speed);
35 funcdef 25:GetPathingCostToItem:int:1:1:int(item);
36 funcdef 26:GetDistanceToItem:int:1:1:int(item);
37 funcdef 27:GetItemName:str:1:1:int(item);
38 funcdef 28:IsItemVisible:bool:1:1:int(item);
39 funcdef 29:SetGoal:void:1:1:int(item);
40 funcdef 30:BeginAimingAtEnemy:void:0:0;
41 funcdef 31:StopAimingAtEnemy:void:0:0;
42 funcdef 32:Turn:void:1:1:int(turnangle);
43 funcdef 33:GetCurrentAngle:int:0:0;
44 funcdef 34:SetEnemy:void:1:1:int(player);
45 funcdef 35:ClearEnemy:void:0:0;
46 funcdef 36:IsEnemyAlive:bool:0:0;
47 funcdef 37:IsEnemyVisible:bool:0:0;
48 funcdef 38:GetDistanceToEnemy:int:0:0;
49 funcdef 39:GetPlayerDamagedBy:int:0:0;
50 funcdef 40:GetEnemyInvulnerabilityTicks:int:0:0;
51 funcdef 41:FireWeapon:void:0:0;
52 funcdef 42:BeginFiringWeapon:void:0:0;
53 funcdef 43:StopFiringWeapon:void:0:0;
54 funcdef 44:GetCurrentWeapon:str:0:0;
55 funcdef 45:ChangeWeapon:void:1:1:str(weapon);
56 funcdef 46:GetWeaponFromItem:str:1:1:int(item);
57 funcdef 47:IsWeaponOwned:bool:1:1:int(item);
58 funcdef 48:IsFavoriteWeapon:bool:1:1:str(weapon);
59 funcdef 49:Say:void:1:1:str(message);
60 funcdef 50:SayFromFile:void:2:2:str(filename):str(section);
61 funcdef 51:SayFromChatFile:void:1:1:str(section);
62 funcdef 52:BeginChatting:void:0:0;
63 funcdef 53:StopChatting:void:0:0;
64 funcdef 54:ChatSectionExists:bool:1:1:str(section);
65 funcdef 55:ChatSectionExistsInFile:bool:2:2:str(filename):str(section);
66 funcdef 56:GetLastChatString:str:0:0;
67 funcdef 57:GetLastChatPlayer:str:0:0;
68 funcdef 58:GetChatFrequency:int:0:0;
69 funcdef 59:Jump:void:0:0;
70 funcdef 60:BeginJumping:void:0:0;
71 funcdef 61:StopJumping:void:0:0;
72 funcdef 62:Taunt:void:0:0;
73 funcdef 63:Respawn:void:0:0;
74 funcdef 64:TryToJoinGame:void:0:0;
75 funcdef 65:IsDead:bool:0:0;
76 funcdef 66:IsSpectating:bool:0:0;
77 funcdef 67:GetHealth:int:0:0;
78 funcdef 68:GetArmor:int:0:0;
79 funcdef 69:GetBaseHealth:int:0:0;
80 funcdef 70:GetBaseArmor:int:0:0;
81 funcdef 71:GetBotskill:int:0:0;
82 funcdef 72:GetAccuracy:int:0:0;
83 funcdef 73:GetIntellect:int:0:0;
84 funcdef 74:GetAnticipation:int:0:0;
85 funcdef 75:GetEvade:int:0:0;
86 funcdef 76:GetReactionTime:int:0:0;
87 funcdef 77:GetPerception:int:0:0;
88 funcdef 78:SetSkillIncrease:void:1:1:bool(increase);
89 funcdef 79:IsSkillIncreased:bool:0:0;
90 funcdef 80:SetSkillDecrease:void:1:1:bool(decrease);
91 funcdef 81:IsSkillDecreased:bool:0:0;
92 funcdef 82:GetGameMode:int:0:0;
93 funcdef 83:GetSpread:int:0:0;
94 funcdef 84:GetLastJoinedPlayer:str:0:0;
95 funcdef 85:GetPlayerName:str:1:1:int(player);
96 funcdef 86:GetReceivedMedal:int:0:0;
97 funcdef 87:ACS_Execute:void:1:5:int(script):int(map=0):int(arg0=0):int(arg1=0):int(arg2=0);
98 funcdef 88:GetFavoriteWeapon:str:0:0;
99 funcdef 89:SayFromLump:void:2:2:str(lump):str(section);
100 funcdef 90:SayFromChatLump:void:1:1:str(section);
101 funcdef 91:ChatSectionExistsInLump:bool:2:2:str(lump):str(section);
102 funcdef 92:ChatSectionExistsInChatLump:bool:1:1:str(section);
103
104 // =============================================================================
105 // Events:
106 // eventdef <number>:<name>();
107 //
108 eventdef 0:KilledByEnemy();
109 eventdef 1:KilledByPlayer();
110 eventdef 2:KilledBySelf();
111 eventdef 3:KilledByEnvironment();
112 eventdef 4:ReachedGoal();
113 eventdef 5:GoalRemoved();
114 eventdef 6:DamagedByPlayer();
115 eventdef 7:PlayerSay();
116 eventdef 8:EnemyKilled();
117 eventdef 9:Respawned();
118 eventdef 10:Intermission();
119 eventdef 11:NewMap();
120 eventdef 12:EnemyUsedFist();
121 eventdef 13:EnemyUsedChainsaw();
122 eventdef 14:EnemyFiredPistol();
123 eventdef 15:EnemyFiredShotgun();
124 eventdef 16:EnemyFiredSSG();
125 eventdef 17:EnemyFiredChaingun();
126 eventdef 18:EnemyFiredMinigun();
127 eventdef 19:EnemyFiredRocket();
128 eventdef 20:EnemyFiredGrenade();
129 eventdef 21:EnemyFiredRailgun();
130 eventdef 22:EnemyFiredPlasma();
131 eventdef 23:EnemyFiredBFG();
132 eventdef 24:EnemyFiredBFG10k();
133 eventdef 25:PlayerUsedFist();
134 eventdef 26:PlayerUsedChainsaw();
135 eventdef 27:PlayerFiredPistol();
136 eventdef 28:PlayerFiredShotgun();
137 eventdef 29:PlayerFiredSSG();
138 eventdef 30:PlayerFiredChaingun();
139 eventdef 31:PlayerFiredMinigun();
140 eventdef 32:PlayerFiredRocket();
141 eventdef 33:PlayerFiredGrenade();
142 eventdef 34:PlayerFiredRailgun();
143 eventdef 35:PlayerFiredPlasma();
144 eventdef 36:PlayerFiredBFG();
145 eventdef 37:PlayerFiredBFG10k();
146 eventdef 38:UsedFist();
147 eventdef 39:UsedChainsaw();
148 eventdef 40:FiredPistol();
149 eventdef 41:FiredShotgun();
150 eventdef 42:FiredSSG();
151 eventdef 43:FiredChaingun();
152 eventdef 44:FiredMinigun();
153 eventdef 45:FiredRocket();
154 eventdef 46:FiredGrenade();
155 eventdef 47:FiredRailgun();
156 eventdef 48:FiredPlasma();
157 eventdef 49:FiredBFG();
158 eventdef 50:FiredBFG10k();
159 eventdef 51:PlayerJoinedGame();
160 eventdef 52:JoinedGame();
161 eventdef 53:DuelStartingCountdown();
162 eventdef 54:DuelFight();
163 eventdef 55:DuelWinSequence();
164 eventdef 56:Spectating();
165 eventdef 57:LMSStartingCountdown();
166 eventdef 58:LMSFight();
167 eventdef 59:LMSWinSequence();
168 eventdef 60:WeaponChange();
169 eventdef 61:EnemyBFGExplode();
170 eventdef 62:PlayerBFGExplode();
171 eventdef 63:BFGExplode();
172 eventdef 64:ReceivedMedal();

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