1 0:changestate:void:1:1 |
1 0:changestate:void:1:1:str(statename) |
2 1:delay:void:1:1 |
2 1:delay:void:1:1:int(tics) |
3 2:rand:int:2:2 |
3 2:rand:int:2:2:int(a):int(b) |
4 3:StringsAreEqual:bool:0:0 |
4 3:StringsAreEqual:bool:0:0 |
5 4:LookForPowerups:int:2:2 |
5 4:LookForPowerups:int:2:2:int(start):bool(visibilitycheck) |
6 5:LookForWeapons:int:2:2 |
6 5:LookForWeapons:int:2:2:int(start):bool(visibilitycheck) |
7 6:LookForAmmo:int:2:2 |
7 6:LookForAmmo:int:2:2:int(start):bool(visibilitycheck) |
8 7:LookForBaseHealth:int:2:2 |
8 7:LookForBaseHealth:int:2:2:int(start):bool(visibilitycheck) |
9 8:LookForBaseArmor:int:2:2 |
9 8:LookForBaseArmor:int:2:2:int(start):bool(visibilitycheck) |
10 9:LookForSuperHealth:int:2:2 |
10 9:LookForSuperHealth:int:2:2:int(start):bool(visibilitycheck) |
11 10:LookForSuperArmor:int:2:2 |
11 10:LookForSuperArmor:int:2:2:int(start):bool(visibilitycheck) |
12 11:LookForPlayerEnemies:int:1:1 |
12 11:LookForPlayerEnemies:int:1:1:int(start) |
13 12:GetClosestPlayerEnemy:int:0:0 |
13 12:GetClosestPlayerEnemy:int:0:0 |
14 13:MoveLeft:void:1:1 |
14 13:MoveLeft:void:1:1:float(speed) |
15 14:MoveRight:void:1:1 |
15 14:MoveRight:void:1:1:float(speed) |
16 15:MoveForward:void:1:1 |
16 15:MoveForward:void:1:1:float(speed) |
17 16:MoveBackwards:void:1:1 |
17 16:MoveBackwards:void:1:1:float(speed) |
18 17:StopMovement:void:0:0 |
18 17:StopMovement:void:0:0 |
19 18:StopForwardMovement:void:0:0 |
19 18:StopForwardMovement:void:0:0 |
20 19:StopSidewaysMovement:void:0:0 |
20 19:StopSidewaysMovement:void:0:0 |
21 20:CheckTerrain:int:2:2 |
21 20:CheckTerrain:int:2:2:int(distance):int(angle) |
22 21:PathToGoal:int:1:1 |
22 21:PathToGoal:int:1:1:float(speed) |
23 22:PathToLastKnownEnemyPosition:int:1:1 |
23 22:PathToLastKnownEnemyPosition:int:1:1:float(speed) |
24 23:PathToLastHeardSound:int:1:1 |
24 23:PathToLastHeardSound:int:1:1:float(speed) |
25 24:Roam:int:1:1 |
25 24:Roam:int:1:1:float(speed) |
26 25:GetPathingCostToItem:int:1:1 |
26 25:GetPathingCostToItem:int:1:1:int(item) |
27 26:GetDistanceToItem:int:1:1 |
27 26:GetDistanceToItem:int:1:1:int(item) |
28 27:GetItemName:str:1:1 |
28 27:GetItemName:str:1:1:int(item) |
29 28:IsItemVisible:bool:1:1 |
29 28:IsItemVisible:bool:1:1:int(item) |
30 29:SetGoal:void:1:1 |
30 29:SetGoal:void:1:1:int(item) |
31 30:BeginAimingAtEnemy:void:0:0 |
31 30:BeginAimingAtEnemy:void:0:0 |
32 31:StopAimingAtEnemy:void:0:0 |
32 31:StopAimingAtEnemy:void:0:0 |
33 32:Turn:void:1:1 |
33 32:Turn:void:1:1:int(turnangle) |
34 33:GetCurrentAngle:int:0:0 |
34 33:GetCurrentAngle:int:0:0 |
35 34:SetEnemy:void:1:1 |
35 34:SetEnemy:void:1:1:int(player) |
36 35:ClearEnemy:void:0:0 |
36 35:ClearEnemy:void:0:0 |
37 36:IsEnemyAlive:bool:0:0 |
37 36:IsEnemyAlive:bool:0:0 |
38 37:IsEnemyVisible:bool:0:0 |
38 37:IsEnemyVisible:bool:0:0 |
39 38:GetDistanceToEnemy:int:0:0 |
39 38:GetDistanceToEnemy:int:0:0 |
40 39:GetPlayerDamagedBy:int:0:0 |
40 39:GetPlayerDamagedBy:int:0:0 |
41 40:GetEnemyInvulnerabilityTicks:int:0:0 |
41 40:GetEnemyInvulnerabilityTicks:int:0:0 |
42 41:FireWeapon:void:0:0 |
42 41:FireWeapon:void:0:0 |
43 42:BeginFiringWeapon:void:0:0 |
43 42:BeginFiringWeapon:void:0:0 |
44 43:StopFiringWeapon:void:0:0 |
44 43:StopFiringWeapon:void:0:0 |
45 44:GetCurrentWeapon:str:0:0 |
45 44:GetCurrentWeapon:str:0:0 |
46 45:ChangeWeapon:void:0:0 |
46 45:ChangeWeapon:void:1:1:str(weapon) |
47 46:GetWeaponFromItem:str:1:1 |
47 46:GetWeaponFromItem:str:1:1:int(item) |
48 47:IsWeaponOwned:bool:1:1 |
48 47:IsWeaponOwned:bool:1:1:int(item) |
49 48:IsFavoriteWeapon:bool:0:0 |
49 48:IsFavoriteWeapon:bool:1:1:str(weapon) |
50 49:Say:void:0:0 |
50 49:Say:void:1:1:str(message) |
51 50:SayFromFile:void:0:0 |
51 50:SayFromFile:void:2:2:str(filename):str(section) |
52 51:SayFromChatFile:void:0:0 |
52 51:SayFromChatFile:void:2:2:str(filename):str(section) |
53 52:BeginChatting:void:0:0 |
53 52:BeginChatting:void:0:0 |
54 53:StopChatting:void:0:0 |
54 53:StopChatting:void:0:0 |
55 54:ChatSectionExists:bool:0:0 |
55 54:ChatSectionExists:bool:1:1:str(section) |
56 55:ChatSectionExistsInFile:bool:0:0 |
56 55:ChatSectionExistsInFile:bool:2:2:str(filename):str(section) |
57 56:GetLastChatString:str:0:0 |
57 56:GetLastChatString:str:0:0 |
58 57:GetLastChatPlayer:str:0:0 |
58 57:GetLastChatPlayer:str:0:0 |
59 58:GetChatFrequency:int:0:0 |
59 58:GetChatFrequency:int:0:0 |
60 59:Jump:void:0:0 |
60 59:Jump:void:0:0 |
61 60:BeginJumping:void:0:0 |
61 60:BeginJumping:void:0:0 |
74 73:GetIntellect:int:0:0 |
74 73:GetIntellect:int:0:0 |
75 74:GetAnticipation:int:0:0 |
75 74:GetAnticipation:int:0:0 |
76 75:GetEvade:int:0:0 |
76 75:GetEvade:int:0:0 |
77 76:GetReactionTime:int:0:0 |
77 76:GetReactionTime:int:0:0 |
78 77:GetPerception:int:0:0 |
78 77:GetPerception:int:0:0 |
79 78:SetSkillIncrease:void:1:1 |
79 78:SetSkillIncrease:void:1:1:bool(increase) |
80 79:IsSkillIncreased:bool:0:0 |
80 79:IsSkillIncreased:bool:0:0 |
81 80:SetSkillDecrease:void:1:1 |
81 80:SetSkillDecrease:void:1:1:bool(decrease) |
82 81:IsSkillDecreased:bool:0:0 |
82 81:IsSkillDecreased:bool:0:0 |
83 82:GetGameMode:int:0:0 |
83 82:GetGameMode:int:0:0 |
84 83:GetSpread:int:0:0 |
84 83:GetSpread:int:0:0 |
85 84:GetLastJoinedPlayer:str:0:0 |
85 84:GetLastJoinedPlayer:str:0:0 |
86 85:GetPlayerName:str:1:1 |
86 85:GetPlayerName:str:1:1:int(player) |
87 86:GetReceivedMedal:int:0:0 |
87 86:GetReceivedMedal:int:0:0 |
88 87:ACS_Execute:void:5:5 |
88 87:ACS_Execute:void:1:5:int(script):int(map=0):int(arg0=0):int(arg1=0):int(arg2=0) |
89 88:GetFavoriteWeapon:str:0:0 |
89 88:GetFavoriteWeapon:str:0:0 |
90 89:SayFromLump:void:0:0 |
90 89:SayFromLump:void:2:2:str(lump):str(section) |
91 90:SayFromChatLump:void:0:0 |
91 90:SayFromChatLump:void:1:1:str(section) |
92 91:ChatSectionExistsInLump:bool:0:0 |
92 91:ChatSectionExistsInLump:bool:2:2:str(lump):str(section) |
93 92:ChatSectionExistsInChatLump:bool:0:0 |
93 92:ChatSectionExistsInChatLump:bool:1:1:str(section) |