commands.def

changeset 10
2c0f76090372
parent 8
c8bfa7e6ae1b
child 20
d7b13805d1e0
equal deleted inserted replaced
9:d279af9afd6d 10:2c0f76090372
1 0:changestate:void:1:1 1 0:changestate:void:1:1:str(statename)
2 1:delay:void:1:1 2 1:delay:void:1:1:int(tics)
3 2:rand:int:2:2 3 2:rand:int:2:2:int(a):int(b)
4 3:StringsAreEqual:bool:0:0 4 3:StringsAreEqual:bool:0:0
5 4:LookForPowerups:int:2:2 5 4:LookForPowerups:int:2:2:int(start):bool(visibilitycheck)
6 5:LookForWeapons:int:2:2 6 5:LookForWeapons:int:2:2:int(start):bool(visibilitycheck)
7 6:LookForAmmo:int:2:2 7 6:LookForAmmo:int:2:2:int(start):bool(visibilitycheck)
8 7:LookForBaseHealth:int:2:2 8 7:LookForBaseHealth:int:2:2:int(start):bool(visibilitycheck)
9 8:LookForBaseArmor:int:2:2 9 8:LookForBaseArmor:int:2:2:int(start):bool(visibilitycheck)
10 9:LookForSuperHealth:int:2:2 10 9:LookForSuperHealth:int:2:2:int(start):bool(visibilitycheck)
11 10:LookForSuperArmor:int:2:2 11 10:LookForSuperArmor:int:2:2:int(start):bool(visibilitycheck)
12 11:LookForPlayerEnemies:int:1:1 12 11:LookForPlayerEnemies:int:1:1:int(start)
13 12:GetClosestPlayerEnemy:int:0:0 13 12:GetClosestPlayerEnemy:int:0:0
14 13:MoveLeft:void:1:1 14 13:MoveLeft:void:1:1:float(speed)
15 14:MoveRight:void:1:1 15 14:MoveRight:void:1:1:float(speed)
16 15:MoveForward:void:1:1 16 15:MoveForward:void:1:1:float(speed)
17 16:MoveBackwards:void:1:1 17 16:MoveBackwards:void:1:1:float(speed)
18 17:StopMovement:void:0:0 18 17:StopMovement:void:0:0
19 18:StopForwardMovement:void:0:0 19 18:StopForwardMovement:void:0:0
20 19:StopSidewaysMovement:void:0:0 20 19:StopSidewaysMovement:void:0:0
21 20:CheckTerrain:int:2:2 21 20:CheckTerrain:int:2:2:int(distance):int(angle)
22 21:PathToGoal:int:1:1 22 21:PathToGoal:int:1:1:float(speed)
23 22:PathToLastKnownEnemyPosition:int:1:1 23 22:PathToLastKnownEnemyPosition:int:1:1:float(speed)
24 23:PathToLastHeardSound:int:1:1 24 23:PathToLastHeardSound:int:1:1:float(speed)
25 24:Roam:int:1:1 25 24:Roam:int:1:1:float(speed)
26 25:GetPathingCostToItem:int:1:1 26 25:GetPathingCostToItem:int:1:1:int(item)
27 26:GetDistanceToItem:int:1:1 27 26:GetDistanceToItem:int:1:1:int(item)
28 27:GetItemName:str:1:1 28 27:GetItemName:str:1:1:int(item)
29 28:IsItemVisible:bool:1:1 29 28:IsItemVisible:bool:1:1:int(item)
30 29:SetGoal:void:1:1 30 29:SetGoal:void:1:1:int(item)
31 30:BeginAimingAtEnemy:void:0:0 31 30:BeginAimingAtEnemy:void:0:0
32 31:StopAimingAtEnemy:void:0:0 32 31:StopAimingAtEnemy:void:0:0
33 32:Turn:void:1:1 33 32:Turn:void:1:1:int(turnangle)
34 33:GetCurrentAngle:int:0:0 34 33:GetCurrentAngle:int:0:0
35 34:SetEnemy:void:1:1 35 34:SetEnemy:void:1:1:int(player)
36 35:ClearEnemy:void:0:0 36 35:ClearEnemy:void:0:0
37 36:IsEnemyAlive:bool:0:0 37 36:IsEnemyAlive:bool:0:0
38 37:IsEnemyVisible:bool:0:0 38 37:IsEnemyVisible:bool:0:0
39 38:GetDistanceToEnemy:int:0:0 39 38:GetDistanceToEnemy:int:0:0
40 39:GetPlayerDamagedBy:int:0:0 40 39:GetPlayerDamagedBy:int:0:0
41 40:GetEnemyInvulnerabilityTicks:int:0:0 41 40:GetEnemyInvulnerabilityTicks:int:0:0
42 41:FireWeapon:void:0:0 42 41:FireWeapon:void:0:0
43 42:BeginFiringWeapon:void:0:0 43 42:BeginFiringWeapon:void:0:0
44 43:StopFiringWeapon:void:0:0 44 43:StopFiringWeapon:void:0:0
45 44:GetCurrentWeapon:str:0:0 45 44:GetCurrentWeapon:str:0:0
46 45:ChangeWeapon:void:0:0 46 45:ChangeWeapon:void:1:1:str(weapon)
47 46:GetWeaponFromItem:str:1:1 47 46:GetWeaponFromItem:str:1:1:int(item)
48 47:IsWeaponOwned:bool:1:1 48 47:IsWeaponOwned:bool:1:1:int(item)
49 48:IsFavoriteWeapon:bool:0:0 49 48:IsFavoriteWeapon:bool:1:1:str(weapon)
50 49:Say:void:0:0 50 49:Say:void:1:1:str(message)
51 50:SayFromFile:void:0:0 51 50:SayFromFile:void:2:2:str(filename):str(section)
52 51:SayFromChatFile:void:0:0 52 51:SayFromChatFile:void:2:2:str(filename):str(section)
53 52:BeginChatting:void:0:0 53 52:BeginChatting:void:0:0
54 53:StopChatting:void:0:0 54 53:StopChatting:void:0:0
55 54:ChatSectionExists:bool:0:0 55 54:ChatSectionExists:bool:1:1:str(section)
56 55:ChatSectionExistsInFile:bool:0:0 56 55:ChatSectionExistsInFile:bool:2:2:str(filename):str(section)
57 56:GetLastChatString:str:0:0 57 56:GetLastChatString:str:0:0
58 57:GetLastChatPlayer:str:0:0 58 57:GetLastChatPlayer:str:0:0
59 58:GetChatFrequency:int:0:0 59 58:GetChatFrequency:int:0:0
60 59:Jump:void:0:0 60 59:Jump:void:0:0
61 60:BeginJumping:void:0:0 61 60:BeginJumping:void:0:0
74 73:GetIntellect:int:0:0 74 73:GetIntellect:int:0:0
75 74:GetAnticipation:int:0:0 75 74:GetAnticipation:int:0:0
76 75:GetEvade:int:0:0 76 75:GetEvade:int:0:0
77 76:GetReactionTime:int:0:0 77 76:GetReactionTime:int:0:0
78 77:GetPerception:int:0:0 78 77:GetPerception:int:0:0
79 78:SetSkillIncrease:void:1:1 79 78:SetSkillIncrease:void:1:1:bool(increase)
80 79:IsSkillIncreased:bool:0:0 80 79:IsSkillIncreased:bool:0:0
81 80:SetSkillDecrease:void:1:1 81 80:SetSkillDecrease:void:1:1:bool(decrease)
82 81:IsSkillDecreased:bool:0:0 82 81:IsSkillDecreased:bool:0:0
83 82:GetGameMode:int:0:0 83 82:GetGameMode:int:0:0
84 83:GetSpread:int:0:0 84 83:GetSpread:int:0:0
85 84:GetLastJoinedPlayer:str:0:0 85 84:GetLastJoinedPlayer:str:0:0
86 85:GetPlayerName:str:1:1 86 85:GetPlayerName:str:1:1:int(player)
87 86:GetReceivedMedal:int:0:0 87 86:GetReceivedMedal:int:0:0
88 87:ACS_Execute:void:5:5 88 87:ACS_Execute:void:1:5:int(script):int(map=0):int(arg0=0):int(arg1=0):int(arg2=0)
89 88:GetFavoriteWeapon:str:0:0 89 88:GetFavoriteWeapon:str:0:0
90 89:SayFromLump:void:0:0 90 89:SayFromLump:void:2:2:str(lump):str(section)
91 90:SayFromChatLump:void:0:0 91 90:SayFromChatLump:void:1:1:str(section)
92 91:ChatSectionExistsInLump:bool:0:0 92 91:ChatSectionExistsInLump:bool:2:2:str(lump):str(section)
93 92:ChatSectionExistsInChatLump:bool:0:0 93 92:ChatSectionExistsInChatLump:bool:1:1:str(section)

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