Sun, 15 Jul 2012 18:56:26 +0300
Mainloop and onenter definitions are now written into separate buffers first and only written to file after state ends. Why? Zandronum seems to demand that mainloop definitions MUST be written right after any onenter one. This way, mainloop and onenter definitions can be written without this restriction in the script. Also now I have a cool uchar-buffer class :)
0 | 1 | //----------------------------------------------------------------------------- |
2 | // | |
3 | // Skulltag Source | |
4 | // Copyright (C) 2002 Brad Carney | |
5 | // Copyright (C) 2007-2012 Skulltag Development Team | |
6 | // All rights reserved. | |
7 | // | |
8 | // Redistribution and use in source and binary forms, with or without | |
9 | // modification, are permitted provided that the following conditions are met: | |
10 | // | |
11 | // 1. Redistributions of source code must retain the above copyright notice, | |
12 | // this list of conditions and the following disclaimer. | |
13 | // 2. Redistributions in binary form must reproduce the above copyright notice, | |
14 | // this list of conditions and the following disclaimer in the documentation | |
15 | // and/or other materials provided with the distribution. | |
16 | // 3. Neither the name of the Skulltag Development Team nor the names of its | |
17 | // contributors may be used to endorse or promote products derived from this | |
18 | // software without specific prior written permission. | |
19 | // 4. Redistributions in any form must be accompanied by information on how to | |
20 | // obtain complete source code for the software and any accompanying | |
21 | // software that uses the software. The source code must either be included | |
22 | // in the distribution or be available for no more than the cost of | |
23 | // distribution plus a nominal fee, and must be freely redistributable | |
24 | // under reasonable conditions. For an executable file, complete source | |
25 | // code means the source code for all modules it contains. It does not | |
26 | // include source code for modules or files that typically accompany the | |
27 | // major components of the operating system on which the executable file | |
28 | // runs. | |
29 | // | |
30 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
31 | // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
32 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
33 | // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
34 | // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
35 | // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
36 | // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
37 | // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
38 | // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
39 | // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
40 | // POSSIBILITY OF SUCH DAMAGE. | |
41 | // | |
42 | // | |
43 | // | |
44 | // Filename: bots.h | |
45 | // | |
46 | // Description: Contains bot structures and prototypes | |
47 | // [Dusk] Cropped out the stuff botc doesn't need. | |
48 | // | |
49 | //----------------------------------------------------------------------------- | |
50 | ||
51 | #ifndef __BOTS_H__ | |
52 | #define __BOTS_H__ | |
53 | ||
54 | //***************************************************************************** | |
55 | // DEFINES | |
56 | ||
57 | // Maximum number of variables on the bot evaluation stack. | |
58 | #define BOTSCRIPT_STACK_SIZE 8 | |
59 | ||
60 | // Maximum number of botinto structures that can be defines. | |
61 | #define MAX_BOTINFO 128 | |
62 | ||
63 | // Maximum number of states that can appear in a script. | |
64 | #define MAX_NUM_STATES 256 | |
65 | ||
66 | // Maximum number of bot events that can be defined. | |
67 | #define MAX_NUM_EVENTS 32 | |
68 | ||
69 | // Maximum number of global bot events that can be defined. | |
70 | #define MAX_NUM_GLOBAL_EVENTS 32 | |
71 | ||
72 | // Maximum number of global variables that can be defined in a script. | |
73 | #define MAX_SCRIPT_VARIABLES 128 | |
74 | ||
75 | // Maximum number of global arrays that can be defined in a script. | |
76 | #define MAX_SCRIPT_ARRAYS 16 | |
77 | ||
78 | // Maximum number of global arrays that can be defined in a script. | |
79 | #define MAX_SCRIPTARRAY_SIZE 65536 | |
80 | ||
81 | // Maxmimum number of state (local) variables that can appear in a script. | |
82 | #define MAX_STATE_VARIABLES 16 | |
83 | ||
84 | // Maximum number of strings that can appear in a script stringlist. | |
85 | #define MAX_LIST_STRINGS 128 | |
86 | ||
87 | // Maximum length of those strings in the stringlist. | |
88 | #define MAX_STRING_LENGTH 256 | |
89 | ||
90 | // Maximum reaction time for a bot. | |
91 | #define MAX_REACTION_TIME 52 | |
92 | ||
93 | // Maximum number of events the bots can store up that it's waiting to react to. | |
94 | #define MAX_STORED_EVENTS 64 | |
95 | ||
96 | //***************************************************************************** | |
97 | typedef enum | |
98 | { | |
99 | // Bot skill ratings. | |
100 | BOTSKILL_VERYPOOR, | |
101 | BOTSKILL_POOR, | |
102 | BOTSKILL_LOW, | |
103 | BOTSKILL_MEDIUM, | |
104 | BOTSKILL_HIGH, | |
105 | BOTSKILL_EXCELLENT, | |
106 | BOTSKILL_SUPREME, | |
107 | BOTSKILL_GODLIKE, | |
108 | BOTSKILL_PERFECT, | |
109 | ||
110 | NUM_BOT_SKILLS | |
111 | ||
112 | } BOTSKILL_e; | |
113 | ||
114 | //***************************************************************************** | |
115 | // STRUCTURES | |
116 | // | |
117 | ||
118 | //***************************************************************************** | |
119 | // These are the botscript data headers that it writes out. | |
120 | typedef enum | |
121 | { | |
122 | DH_COMMAND, | |
123 | DH_STATEIDX, | |
124 | DH_STATENAME, | |
125 | DH_ONENTER, | |
126 | DH_MAINLOOP, | |
127 | DH_ONEXIT, | |
128 | DH_EVENT, | |
129 | DH_ENDONENTER, | |
130 | DH_ENDMAINLOOP, | |
131 | DH_ENDONEXIT, | |
132 | DH_ENDEVENT, | |
133 | DH_IFGOTO, | |
134 | DH_IFNOTGOTO, | |
135 | DH_GOTO, | |
136 | DH_ORLOGICAL, | |
137 | DH_ANDLOGICAL, | |
138 | DH_ORBITWISE, | |
139 | DH_EORBITWISE, | |
140 | DH_ANDBITWISE, | |
141 | DH_EQUALS, | |
142 | DH_NOTEQUALS, | |
143 | DH_LESSTHAN, | |
144 | DH_LESSTHANEQUALS, | |
145 | DH_GREATERTHAN, | |
146 | DH_GREATERTHANEQUALS, | |
147 | DH_NEGATELOGICAL, | |
148 | DH_LSHIFT, | |
149 | DH_RSHIFT, | |
150 | DH_ADD, | |
151 | DH_SUBTRACT, | |
152 | DH_UNARYMINUS, | |
153 | DH_MULTIPLY, | |
154 | DH_DIVIDE, | |
155 | DH_MODULUS, | |
156 | DH_PUSHNUMBER, | |
157 | DH_PUSHSTRINGINDEX, | |
158 | DH_PUSHGLOBALVAR, | |
159 | DH_PUSHLOCALVAR, | |
160 | DH_DROPSTACKPOSITION, | |
161 | DH_SCRIPTVARLIST, | |
162 | DH_STRINGLIST, | |
163 | DH_INCGLOBALVAR, | |
164 | DH_DECGLOBALVAR, | |
165 | DH_ASSIGNGLOBALVAR, | |
166 | DH_ADDGLOBALVAR, | |
167 | DH_SUBGLOBALVAR, | |
168 | DH_MULGLOBALVAR, | |
169 | DH_DIVGLOBALVAR, | |
170 | DH_MODGLOBALVAR, | |
171 | DH_INCLOCALVAR, | |
172 | DH_DECLOCALVAR, | |
173 | DH_ASSIGNLOCALVAR, | |
174 | DH_ADDLOCALVAR, | |
175 | DH_SUBLOCALVAR, | |
176 | DH_MULLOCALVAR, | |
177 | DH_DIVLOCALVAR, | |
178 | DH_MODLOCALVAR, | |
179 | DH_CASEGOTO, | |
180 | DH_DROP, | |
181 | DH_INCGLOBALARRAY, | |
182 | DH_DECGLOBALARRAY, | |
183 | DH_ASSIGNGLOBALARRAY, | |
184 | DH_ADDGLOBALARRAY, | |
185 | DH_SUBGLOBALARRAY, | |
186 | DH_MULGLOBALARRAY, | |
187 | DH_DIVGLOBALARRAY, | |
188 | DH_MODGLOBALARRAY, | |
189 | DH_PUSHGLOBALARRAY, | |
190 | DH_SWAP, | |
191 | DH_DUP, | |
192 | DH_ARRAYSET, | |
193 | ||
194 | NUM_DATAHEADERS | |
195 | ||
196 | } DATAHEADERS_e; | |
197 | ||
198 | //***************************************************************************** | |
199 | // These are the different bot events that can be posted to a bot's state. | |
200 | typedef enum | |
201 | { | |
202 | BOTEVENT_KILLED_BYENEMY, | |
203 | BOTEVENT_KILLED_BYPLAYER, | |
204 | BOTEVENT_KILLED_BYSELF, | |
205 | BOTEVENT_KILLED_BYENVIORNMENT, | |
206 | BOTEVENT_REACHED_GOAL, | |
207 | BOTEVENT_GOAL_REMOVED, | |
208 | BOTEVENT_DAMAGEDBY_PLAYER, | |
209 | BOTEVENT_PLAYER_SAY, | |
210 | BOTEVENT_ENEMY_KILLED, | |
211 | BOTEVENT_RESPAWNED, | |
212 | BOTEVENT_INTERMISSION, | |
213 | BOTEVENT_NEWMAP, | |
214 | BOTEVENT_ENEMY_USEDFIST, | |
215 | BOTEVENT_ENEMY_USEDCHAINSAW, | |
216 | BOTEVENT_ENEMY_FIREDPISTOL, | |
217 | BOTEVENT_ENEMY_FIREDSHOTGUN, | |
218 | BOTEVENT_ENEMY_FIREDSSG, | |
219 | BOTEVENT_ENEMY_FIREDCHAINGUN, | |
220 | BOTEVENT_ENEMY_FIREDMINIGUN, | |
221 | BOTEVENT_ENEMY_FIREDROCKET, | |
222 | BOTEVENT_ENEMY_FIREDGRENADE, | |
223 | BOTEVENT_ENEMY_FIREDRAILGUN, | |
224 | BOTEVENT_ENEMY_FIREDPLASMA, | |
225 | BOTEVENT_ENEMY_FIREDBFG, | |
226 | BOTEVENT_ENEMY_FIREDBFG10K, | |
227 | BOTEVENT_PLAYER_USEDFIST, | |
228 | BOTEVENT_PLAYER_USEDCHAINSAW, | |
229 | BOTEVENT_PLAYER_FIREDPISTOL, | |
230 | BOTEVENT_PLAYER_FIREDSHOTGUN, | |
231 | BOTEVENT_PLAYER_FIREDSSG, | |
232 | BOTEVENT_PLAYER_FIREDCHAINGUN, | |
233 | BOTEVENT_PLAYER_FIREDMINIGUN, | |
234 | BOTEVENT_PLAYER_FIREDROCKET, | |
235 | BOTEVENT_PLAYER_FIREDGRENADE, | |
236 | BOTEVENT_PLAYER_FIREDRAILGUN, | |
237 | BOTEVENT_PLAYER_FIREDPLASMA, | |
238 | BOTEVENT_PLAYER_FIREDBFG, | |
239 | BOTEVENT_PLAYER_FIREDBFG10K, | |
240 | BOTEVENT_USEDFIST, | |
241 | BOTEVENT_USEDCHAINSAW, | |
242 | BOTEVENT_FIREDPISTOL, | |
243 | BOTEVENT_FIREDSHOTGUN, | |
244 | BOTEVENT_FIREDSSG, | |
245 | BOTEVENT_FIREDCHAINGUN, | |
246 | BOTEVENT_FIREDMINIGUN, | |
247 | BOTEVENT_FIREDROCKET, | |
248 | BOTEVENT_FIREDGRENADE, | |
249 | BOTEVENT_FIREDRAILGUN, | |
250 | BOTEVENT_FIREDPLASMA, | |
251 | BOTEVENT_FIREDBFG, | |
252 | BOTEVENT_FIREDBFG10K, | |
253 | BOTEVENT_PLAYER_JOINEDGAME, | |
254 | BOTEVENT_JOINEDGAME, | |
255 | BOTEVENT_DUEL_STARTINGCOUNTDOWN, | |
256 | BOTEVENT_DUEL_FIGHT, | |
257 | BOTEVENT_DUEL_WINSEQUENCE, | |
258 | BOTEVENT_SPECTATING, | |
259 | BOTEVENT_LMS_STARTINGCOUNTDOWN, | |
260 | BOTEVENT_LMS_FIGHT, | |
261 | BOTEVENT_LMS_WINSEQUENCE, | |
262 | BOTEVENT_WEAPONCHANGE, | |
263 | BOTEVENT_ENEMY_BFGEXPLODE, | |
264 | BOTEVENT_PLAYER_BFGEXPLODE, | |
265 | BOTEVENT_BFGEXPLODE, | |
266 | BOTEVENT_RECEIVEDMEDAL, | |
267 | ||
268 | NUM_BOTEVENTS | |
269 | ||
270 | } BOTEVENT_e; | |
271 | ||
272 | #endif // __BOTS_H__ |